ActiveDen

XML TEXT WITH ANIMATED TEXTURE

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valiano says

Nice text animation effect. Good work.

2 years ago
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Bedros says

Very useful item , nice work idealFlash..:)

2 years ago
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Tean says

Nice work!

2 years ago
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scottrockers says

Nice work on this, really useful.

2 years ago
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baklach says

Nice file !

2 years ago
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steborg says
Purchased

Hi ideal nicework but i can not load it into another swf

TypeError: Error #1009: Impossibile accedere a una proprietà o a un metodo di un riferimento oggetto null.

In englsih TypeError: Error #1009 Can not access a property or method of a reference object null.

at com.idealflash.animtexture::AnimatedTexture/startApp()
at com.idealflash.animtexture::AnimatedTexture/processXML()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()

i am trying to load it into the home page q-creative-xml-website also a file from from active den

any help many thnaks in advance

1 year ago
Author
idealflash idealflash replied

Hi steborg,

Sounds like you have a relative path issue here. You are loading the texture animation swf in another swf so all paths to files that texture anim swf is trying to load, don’t apply anymore.

To make a change in this, you would have to edit AnimatedTexture.as at line 71 URLRequest(“settings.xml”) and checge it to point to the xml in as a relevant path based on where your main loader swf is located.

Something like URLRequest(”../settings.xml”) which it depends a lot on where the main swf is located.

Send me the file and folder organizations from where you want to load, and I will have a look.

Many thanks,

1 year ago
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steborg says
Purchased

Hi idealflash thank you for your kind answer but it was not path issue I solve it by realizing that when the loaded swf refers to stage anywhere in its startup sequence stage does not exist until that swf has been added to the stage…

The solution was to move startup code to a function and test for availability of stage…

Code: public function Main() { if (stage == null) { addEventListener(Event.ADDED_TO_STAGE, startup); } else { startup(); } }

private function startup(event : Event = null) : void { stage.scaleMode = StageScaleMode.NO_SCALE; init3D(); createCube(); stage.quality = StageQuality.LOW; this.addEventListener(Event.ENTER_FRAME, loop); } Hope this helps someone. founf at this page http://www.bigresource.com/FLASH-Error-1009-while-preloading-external-swf-files-in-the-main-swf-MvpKzhNGTj.html

1 year ago

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