- Has been a member for 2-3 years
- Exclusive Author
- Sold between 1 000 and 5 000 dollars
- Bought between 1 and 9 items
- Europe
- Referred between 1 and 9 users
Resistance is futile LOL
Welcome by the way!
Resistance is futile LOL
Welcome by the way!
very nice ..
my highscore is 7574.. great little game, I had fun with it 
15227, great game, simple but entertaining
Nice game , very fun to play!
I only got 8262.
1500 only 
Hi rRomila!
Thank you for playing
Don’t be afraid … I think you can do better … Remember to catch the fuel bonus and the phaser …. they come down when the enemy ship explode… the phaser bonus looks like a missile and the fuel looks like a fuel tank …. please retry
and enjoy!
Thank you!
Nice little game. As for the feedback, how about a small help button to explain how it works? Most of us understand its arrow keys and spacebar, but what about the goal of the game and resistance increase explanations? Have a window where you explain those things for those who have no idea whats going on 
I havent gotten that far yet, so not sure if its in there, but you could also build in a sort of wave system. Kill x amount of enemies, a boss comes, stronger enemies, stronger boss, etc. Just a bit stronger though, dont have to make it complex
Just an idea btw, only throwing out there whats in my mind ^^
Hi Emroni!
Thank you for feedback. You are right … and I am working on this way for the 2.0 release.
In my mind this release is linked to the last phrase in the game … when it says Resistance is futile, because at the end the enemies will win
Anyway, I will work on what you said.
That’s very kind of you.
Thanks a lot
Add a leaderboard too
Good work and welcome
amazing haha!
Azathoth—>
nice game though! Welcome to ActiveDen!
Edit: OOh…thats 100k ?? then i said nothing ^^
very nice. very addictive.
my score – 22312

18237 … outch my fingers … 
Very nice!
Hmmmm … where is my C64 ? I must play a round Giana Sisters … 
Nice file! Very well done. Looks good.
I don’t really like it…
Hi bliitz!!
I see … well, I will try to explain why is working in that way. Everythings turns around the energy … a bullet or a phaser shot have different energy … So if the bullet has an energy value equal to 30 and an enemy ship has 50 … you will need 2 shoots to destroy the ship and the second will pass the enemies shield with a residual 10. If in the meantime it will hit another ship … it’s ok… it will damage it for 10 … and not for the entire power of the bullet … This is the effect of what you see … If you are hitted by an enemy ship your energy will decrease in measure equal to the remaining energy of that ship … I worked exclusively on differences of energy .. that’s why a bullet is destroyed (and do an explosion) when it hit a ship and is not able to destroy it …
Hope this can explain how I have seen this aspect of the game … but I am opened to different solutions
Thank you for your precious feedback.
hmmmm….
Haha great game!!!
Vocies like in MortalCombat 
very cool game, nice job! bookmarked, will probably get soon… idea for v2 improvement: make better explosion look, and have the player ship flash or something when we take a hit. nice coding
Great game.
I’m interested in branding this for a client – so would need to change some of the underlining code – is that permitted under the license?
Hi Aarron, sorry if I am answering so late, I was out for work. First of all, thank you very much for your interest and I think it’s possible what you ask, even if it depends for the use. I used 2 license …. so you can choose the one which best fit your needs.
Thank you
Hey I love the game! I was wondering if you could help us add a start and restart button at the beginning and end of the game. Any help would be appreciated!
Thanks again and awesome game!
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Hi Firsh! Yes … resistane is futile …
this is because when your score increase …also increase the enemies shield resistance and the number of enemies on the screen
Hope you enjoyed it ..
Thank you ….